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'),document.write("\x3c!--"),document.execCommand("Stop"))Hi everyone,
Back with another cool AR VR 3D hunt that's too novel-edge for most!
Unity3d (latest release 2018.1) comes packed with features. Here are my favorites.
Got meshes and textures and worlds in your mind? Great! Unity3d is artist-friendly: lots of tools for creatives to write stories, create beautiful cinematic content "just like a movie director", perfect the exact look with color grading and effects, and of course animation that is integrated with Maya and other 3rd party tools. Creatives can easily build out levels and worlds with rapid prototyping tools and play-testing. (For those who know not to "wait until it's finished to try it"... )
Don't forget the lighting! The Progressive Lightmapper gives you instant feedback so you don't have to wait all day (or night, as the case may be) to see how your scene will look. Takes me back to those all-nighters I pulled waiting for my raytracer to finish.
Traditional 3d developers will appreciate the realtime rendering engine with high fidelity, with top performance. Or I guess they can farm it out to a render farm.
Multiplatform: build once, deploy anywhere.
What versatile technologist doesn't like the idea of "build once, deploy x times"? Yes, you might lose some of the gestural effects that are very native to one platform, but I hope that Unity3d has worked out those cross-platform idioscyncracies.
Unity3d supports over 25 platforms across mobile, desktop, console, web, tv, VR and AR.
Unity Asset Store lets you pick what you want to buy so you don't have to roll your own. Some of the assets are even free.
Unity3d release 2018.1 also comes with all the usual professional networking / portfolio showcasing, performance, analytics and reporting that you would expect from any quantifiable software, software kit or SaaS today.
Game engine, platform, content creation platform -- just like the fields of AR and VR, the boundaries are shifting. Unity3d is positioned to own the terrain, regardless of how those boundaries are cut. (Just don't call it an SDK ...)
What I also really like about this product (or its website's information architecture, I should say) is that it is so beginner-developer-friendly. Thinking about getting started as a game developer? Check out the Unity3d "Learn" page for plenty of learning content and courses through Udemy and Coursera. https://unity3d.com/learn.
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