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'),document.write("\x3c!--"),document.execCommand("Stop"))If you've ever played Super Mario 3D Land or World, you'll probably get used to the workings of cameras and platforming Suzy Cube
It uses a fixed camera that moves only when necessary, as at certain points at the level when the perspective needs to be changed.
many parts of the game feels like looking for a diorama, or almost two-dimensional with some 3D movement.
this kind of perspective feels a bit more natural than many 3D platformers, because think about how you navigate the space.
when you move through three-dimensional space, it feels like walking in a corridor in a two-dimensional way, That's what a forced camera perspective does.
where the 3D display of the screen provides something of perceived depth that helps in some cases, but still actually works on the 2D screen.
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